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MC-279653
Block Entity Data desynchronizes after subsequent setblock commandsMC-279646
Toggling fullscreen with F11 does not visually update the fullscreen option in the video settings menuMC-279601
"test.error.expected_entity_at_pos" translation is missingMC-279599
/test pos is offset by one on the y and z axisMC-279588
Test instance field typo 'sky_accesss'MC-279573
The "test_instance_block.error.no_test" string is missing the word "no"MC-279570
Some piston operations don't send neighbor updatesMC-279553
Players using items no longer turn their body in the moving direction while moving diagonallyMC-279539
Villager variant is not applied to spawned zombie villagersMC-279538
The key name of the test instances field that represents the namespaced ID of the test environment is different from the changelogMC-279527
GameTest entrypoint doesn't load custom tests from datapacksMC-279522
GameTest entrypoint doesn't load zip datapacksMC-279519
Some words within some test command strings are always pluralizedMC-279518
Test environment accepts minecraft:raining instead of minecraft:weatherMC-279511
Using "minecraft:always_pass" while the player is inside the test zone breaks the worldMC-279505
Horse-esque mobs that disallow horse armor still show an non-interactive slotMC-279504
"minecraft:enchantments" component does not work on the select property of Item ModelsMC-279502
Axolotl variants are no longer saved when bucketingMC-279498
Test blocks and test instance blocks aren't part of the "#minecraft:dragon_immune" or "#minecraft:wither_immune" tagsMC-279493
No command feedback messages are displayed when using the "/test create" commandMC-279492
An unexpected error occurs when attempting to locate tests that don't existMC-279491
The "commands.test.no_tests" raw translation key is displayed when using "/test run..." commands in situations where no tests existMC-279490
No command feedback messages are displayed when attempting to reset tests that don't existMC-279489
An unexpected error occurs when attempting to create tests with large sizesMC-279488
Leaf litter generates very sparsely in Dark ForestsMC-279487
The "Test Instance ID" and "Test Structure Size" text within the test instance block interface are positioned too far to the rightMC-279486
Some strings displayed within the test instance block interface are untranslatableMC-279485
Test block and test instance block menus have blurred backgroundsMC-279483
Test blocks set to start mode show the "Message:" text despite no text field being presentMC-279482
Elements within the test block and test instance block menus are not selected in order when using the TAB keyMC-279481
Leaf litter no longer generates in forests or wooded badlandsMC-279480
The "test_instance_block.reset_success" string incorrectly spells the word "succeeded" as "succeded"MC-279454
hide_additional_tooltip no longer hides author and generation on written booksMC-279389
The minecraft:entity.arrow.hit_player sound is played when player is hit by an arrow shot by himselfMC-279232
SNBT text components prevent mixing text styles in listsMC-279225
Players jitter and land slightly too high up when landing on powder snow while wearing leather bootsMC-279218
The minecraft:enchant.thorns.hit sound does not play when mobs or players are killed by the Thorns enchantmentMC-279217
Arrows and tridents constantly spin after hitting a block in flowing lavaMC-278400
Arrows and tridents move after hitting a block in flowing lavaMC-276061
Decorated pot sherds don't visually update until relog when replacing with blank potMC-255756
When the shield is broken between players, the attacking side has no shield breaking soundMC-200311
Advancement background texture referencing is inconsistent with modelsMC-176233
Crossbows no longer have a transition after loadingMC-165461
Crossbow loading animation stops after loading, even when still holding down right clickMC-165421
Bubble columns have the opposite effect on wind chargesMC-101556
Nether Portal teleport range is too large (equivalent to a full block)MC-98271
The sound of blocking with a shield is only hearable by other players (not the person blocking)
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