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Bug
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Resolution: Duplicate
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None
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1.14.60
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None
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Linux
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Unconfirmed
WIth the 1.14.60.5 release, I'm seeing a lot higher CPU usage (running on Linux). With a single user connected, it's using 60% of a 2.8GHz core and hovers between 90-100% with two users. I don't recall it being that bad on the previous version.
I think as a result of that, I'm getting a ton of lag as I move across chunk boundaries. This is only apparent when there is more than one person on the server. It doesn't occur on every chunk, and the location of the other player seems to have some effect on which boundaries cause the lag spikes.
I thought it might be something specific to our home base chunks, but we also had the same issue far away as we raided an ocean monument >3000 blocks away (with only 2 people connected, both in the monument).
I've attached a video clip, and you can see whenever I cross the chunk boundary, there is a pause in the game, that is experienced by both connected users (even if the other user isn't even moving).
- duplicates
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MCPE-70916 Client freezes when second player renders
- Resolved