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Bug
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Resolution: Awaiting Response
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None
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Minecraft 1.9.1, Minecraft 1.9.2
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None
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Windows Enterprise, 8.1 Update 1, x64
Minecraft Launcher 1.6.61 (through bootstrap 100)
System.getProperty('os.name') == 'Windows 8.1'
System.getProperty('os.version') == '6.3'
System.getProperty('os.arch') == 'amd64'
System.getProperty('java.version') == '1.8.0_25'
System.getProperty('java.vendor') == 'Oracle Corporation'
System.getProperty('sun.arch.data.model') == '64'Windows Enterprise, 8.1 Update 1, x64 Minecraft Launcher 1.6.61 (through bootstrap 100) System.getProperty('os.name') == 'Windows 8.1' System.getProperty('os.version') == '6.3' System.getProperty('os.arch') == 'amd64' System.getProperty('java.version') == '1.8.0_25' System.getProperty('java.vendor') == 'Oracle Corporation' System.getProperty('sun.arch.data.model') == '64'
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Unconfirmed
When mobs are packed densely (as in many popular farm designs), server CPU usage is absurdly high.
Repro steps:
- Start a local default-parameter flat world (I used seed 0 and was in Creative with no structures)
- Swap to desktop, use Task Manager to note idle CPU usage (for me this was 40% on one thread of one core)
- Make a 1x2x1 volume (I used dirt)
- Use cow spawners to place 16 cows in the volume
- Swap back to Task Manager, note problematically higher idle CPU usage (This was ~65%)
- Drop in another 48 cows
- Note much higher CPU usage (I also noted the load bounces somewhat between cores under this load)
On a map that was running fine on Realms before the 1.9 update, I now see 10-15 game ticks per second. Emptying the high-density cow and chicken farms lets it get back up to 20 TPS.
I tried to carefully repro this, and it's not exactly consistent. I used a splash potion to empty a second cow silo and then refilled it, and the CPU usage wasn't as high as before. This definitely repros with a full minute's worth of cow spawners in the silo though on Realms, and 1.8 handled it alright. I also could get tick stoppage with only 16 cows and a very modest amount of Redstone in the original repro Realm.
Please note that I am not saying dense farms shouldn't cost CPU; I'm saying that the cost has been multiplied immensely by v1.9.