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  1. Minecraft: Java Edition
  2. MC-102371

"root.tick" / ".textures" Taking too long

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    • Icon: Bug Bug
    • Resolution: Awaiting Response
    • None
    • Minecraft 1.9.4
    • None
    • Windows 10
      8GB RAM
      Intel 4400HD
      -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn512M
    • Unconfirmed

      The Console log continually spams "root.tick" or "root.tick.textures" is "taking too long".

      Further looking in my debug graph shows large activity dedicated to root.tick.textures with and without entities(Test with 100+ total Zombies, Creepers, Skeletons, Spiders, Slimes, and Zombie Pigmen)

      Deeper In:
      Profiling of Minecraft (using JProfiler) shows that classes

      • cl.class
      • cs.class
      • dh.class

      are the most the intensive. Looking into these three shows that they call each other and are somehow related to possibly a block's texture, model, or block state model

        1. 2016-05-21-5.log
          202 kB
        2. Allocation Count.png
          Allocation Count.png
          156 kB
        3. Graphs.png
          Graphs.png
          1.95 MB
        4. latest.log
          54 kB
        5. Object Count.png
          Object Count.png
          84 kB
        6. Raw Profile Results.zip
          160 kB
        7. Recorded Object Count.png
          Recorded Object Count.png
          84 kB

            Unassigned Unassigned
            creatorsuperman creatorsuperman
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              Created:
              Updated:
              Resolved: