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Bug
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Resolution: Works As Intended
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None
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Snapshot 13w07a
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None
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Unconfirmed
I'm not sure if either I'm not understanding the complete function of count or if it is busted. What I try is to check to see if there are more than 1 player on the server or in the case of an area. I couldn't get this to work properly when checking an area
testfor @a[x=72,7=64,z=80,r=3,c=2]
so I tested it for all on the server.
If I have it set to testfor count=2
testfor @a[c=2]
when I'm the only player on, the comparator still outputs a signal. I would expect this to NOT send out a signal as the players on is 1, not 2.