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Bug
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Resolution: Invalid
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None
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Minecraft 1.10
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None
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Unconfirmed
So today i loaded up minecraft 1.10 and i went to create a new world, i get a black screen for about 2 minutes then the game crashes and i get the error code: cant keep up did the server change? running 120 ticks behind.
i assumed it was my computer being weird so i relunched and tried again this time i set my graphics and things low it still crashed, so i decided to load into my survival world that i play all the time.. it does the exact same thing.
so i switched my version to 1.9.4 loaded the world i started via 1.10 to see if it would crash it did, so i created a new world via 1.9.4 it does the same thing so im not sure if this is my computer or a bug.
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crash report when trying to load in a new world.
Completely ignored arguments: [--nativeLauncherVersion, 301] [11:33:41] [Client thread/INFO]: Setting user: ZoxanFire [11:33:53] [Client thread/INFO]: LWJGL Version: 2.9.4 [11:33:57] [Client thread/INFO]: Reloading ResourceManager: Default [11:34:07] [Sound Library Loader/INFO]: Starting up SoundSystem... [11:34:07] [Thread-4/INFO]: Initializing LWJGL OpenAL [11:34:07] [Thread-4/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [11:34:10] [Thread-4/INFO]: OpenAL initialized. [11:34:10] [Sound Library Loader/INFO]: Sound engine started [11:34:22] [Client thread/INFO]: Created: 1024x512 textures-atlas [11:34:47] [Server thread/INFO]: Starting integrated minecraft server version 1.10 [11:34:47] [Server thread/INFO]: Generating keypair [11:34:50] [Server thread/INFO]: Preparing start region for level 0 [11:34:51] [Server thread/INFO]: Preparing spawn area: 1% [11:34:52] [Server thread/INFO]: Preparing spawn area: 4% [11:34:53] [Server thread/INFO]: Preparing spawn area: 6% [11:34:54] [Server thread/INFO]: Preparing spawn area: 10% [11:34:55] [Server thread/INFO]: Preparing spawn area: 12% [11:34:56] [Server thread/INFO]: Preparing spawn area: 16% [11:34:57] [Server thread/INFO]: Preparing spawn area: 20% [11:34:58] [Server thread/INFO]: Preparing spawn area: 23% [11:34:59] [Server thread/INFO]: Preparing spawn area: 27% [11:35:00] [Server thread/INFO]: Preparing spawn area: 30% [11:35:01] [Server thread/INFO]: Preparing spawn area: 34% [11:35:02] [Server thread/INFO]: Preparing spawn area: 37% [11:35:03] [Server thread/INFO]: Preparing spawn area: 40% [11:35:05] [Server thread/INFO]: Preparing spawn area: 42% [11:35:06] [Server thread/INFO]: Preparing spawn area: 46% [11:35:07] [Server thread/INFO]: Preparing spawn area: 51% [11:35:08] [Server thread/INFO]: Preparing spawn area: 54% [11:35:09] [Server thread/INFO]: Preparing spawn area: 58% [11:35:10] [Server thread/INFO]: Preparing spawn area: 61% [11:35:11] [Server thread/INFO]: Preparing spawn area: 65% [11:35:12] [Server thread/INFO]: Preparing spawn area: 70% [11:35:13] [Server thread/INFO]: Preparing spawn area: 74% [11:35:14] [Server thread/INFO]: Preparing spawn area: 79% [11:35:15] [Server thread/INFO]: Preparing spawn area: 85% [11:35:16] [Server thread/INFO]: Preparing spawn area: 90% [11:35:17] [Server thread/INFO]: Preparing spawn area: 95% [11:35:18] [Server thread/INFO]: Changing view distance to 12, from 10 [11:35:21] [Server thread/INFO]: ZoxanFire[local:E:e9995646] logged in with entity id 450 at (254.5, 57.0, 255.5) [11:35:21] [Server thread/INFO]: ZoxanFire joined the game [11:35:29] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 11356ms behind, skipping 227 tick(s) then trying to load a world i have been playing on for a few years.. ---- CCompletely ignored arguments: [--nativeLauncherVersion, 301] [11:40:09] [Client thread/INFO]: Setting user: ZoxanFire [11:40:15] [Client thread/INFO]: LWJGL Version: 2.9.4 [11:40:17] [Client thread/INFO]: Reloading ResourceManager: Default [11:40:22] [Sound Library Loader/INFO]: Starting up SoundSystem... [11:40:22] [Thread-5/INFO]: Initializing LWJGL OpenAL [11:40:22] [Thread-5/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [11:40:22] [Thread-5/INFO]: OpenAL initialized. [11:40:22] [Sound Library Loader/INFO]: Sound engine started [11:40:31] [Client thread/INFO]: Created: 1024x512 textures-atlas [11:40:46] [Server thread/INFO]: Starting integrated minecraft server version 1.10 [11:40:46] [Server thread/INFO]: Generating keypair [11:40:47] [Server thread/INFO]: Preparing start region for level 0 [11:40:49] [Server thread/INFO]: Preparing spawn area: 0% [11:40:50] [Server thread/INFO]: Preparing spawn area: 20% [11:40:51] [Server thread/INFO]: Preparing spawn area: 48% [11:40:52] [Server thread/INFO]: Preparing spawn area: 91% [11:40:53] [Server thread/INFO]: Changing view distance to 8, from 10 [11:41:01] [Server thread/INFO]: ZoxanFire[local:E:5719b3fe] logged in with entity id 268 at (-94.61095891255387, 71.0, 490.8461781703102) [11:41:01] [Server thread/INFO]: ZoxanFire joined the game [11:41:02] [Server thread/WARN]: Keeping entity Pig that already exists with UUID e999c9db-5c25-44bf-89d6-8aab4a888b15 AL lib: (EE) MMDevApiProc: WaitForSingleObjectEx error: 0x102 AL lib: (EE) MMDevApiProc: Failed to get padding: 0x88890004 [11:41:04] [Server thread/WARN]: Keeping entity EntityHorse that already exists with UUID 01b7fc91-8974-460e-8501-babae791e102 [11:41:04] [Server thread/WARN]: Keeping entity EntityHorse that already exists with UUID 01b7fc91-8974-460e-8501-babae791e102 [11:41:04] [Server thread/WARN]: Keeping entity EntityHorse that already exists with UUID b4a2ae24-0df5-467d-a370-6ac5dd350c31 [11:41:04] [Server thread/WARN]: Keeping entity EntityHorse that already exists with UUID 65c9219e-3a7f-4507-81e0-fa3efb513114 [11:41:05] [Server thread/WARN]: Keeping entity EntityHorse that already exists with UUID 65c9219e-3a7f-4507-81e0-fa3efb513114 [11:41:05] [Server thread/WARN]: Keeping entity EntityHorse that already exists with UUID b4a2ae24-0df5-467d-a370-6ac5dd350c31 [11:41:05] [Server thread/WARN]: Keeping entity EntityHorse that already exists with UUID 65c9219e-3a7f-4507-81e0-fa3efb513114 [11:41:15] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 14665ms behind, skipping 293 tick(s)