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Bug
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Resolution: Duplicate
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None
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Minecraft 1.10
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None
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Windows 8.1
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Unconfirmed
When I /tp a mob to another entity, its body rotates correctly, but its head does not. According to MC-97963, the solution is to set NoAI = 1. But even with NoAI set, the head still does not rotate. In fact, this issue occurs even with Giants, who have no AI, and even Giants with NoAI = 1 have the problem. There seems to be no way at all to rotate a mob's head. Which means that if you're teleporting them along waypoints, they look very odd facing a completely different direction than their body.
To reproduce:
In a repeating command block chain, put this:
/tp @e[type=ArmorStand,c=1] ~ ~ ~ ~1 ~
/execute @p ~ ~ ~ /teleport @e[type=ArmorStand,c=1] ~ ~ ~10
/tp @e[type=Giant] @e[type=ArmorStand,c=1]
The /teleport is just because the mob won't rotate at all if the /tp would keep it in the same (x,y,z) coordinates; this way, you can walk around to keep the armor stand moving and the body rotation active. Then summon a NoAI giant and place an armor stand down.
/summon Giant ~ ~ ~
{NoAI:1b}You'll see despite having no AI whatsoever, the head won't rotate properly with the body; this is true of all mobs, but since the giant has no AI to begin with, it highlights the problem best.
- duplicates
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MC-97963 Entity's head x rotation can't be changed
- Resolved