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  1. Minecraft: Java Edition
  2. MC-103908

/stopsound always returns succesful even when the sound isn't playing

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    • Icon: Bug Bug
    • Resolution: Works As Intended
    • None
    • Minecraft 1.10
    • None
    • Unconfirmed

      The /stopsound doesn't correcty output it's succescount. When the specific sound isn't playing, the command still gives a positive succescount. It should only be that way if the sound was actually playing.

      How to reproduce:
      1. place a repeating command block with the following command:
      /stopsound @p hostile minecraft:entity.endermen.teleport
      2. make sure the command block is always active and press 'done'
      3. make sure there are no enderman around you.
      4. notice that in 'previous output' is written: [...] Stopped sound '...' for ...

      The succescount should only be true when the sound was actually playing.

            Unassigned Unassigned
            misoloo64 misoloo64
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              Created:
              Updated:
              Resolved: