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Bug
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Resolution: Awaiting Response
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None
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Minecraft 1.10.2
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None
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Windows 10
Java 1.8.0_25
8GB RAM
Core-i5 cpu
GTX 660-TI graphics card
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Unconfirmed
Whilst moving around a custom map (which I've generated programatically), Minecraft crashes. Sample crash reports are attached. The crash seems to happen randomly rather than that any particular location so I don't believe its due to anything with particular blocks.
I've upgraded video drivers to the latest version but crash still happens.
Description: Tesselating block model java.lang.ArrayIndexOutOfBoundsException: 16384 at it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap.rehash(Long2ObjectOpenHashMap.java:811) at it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap.insert(Long2ObjectOpenHashMap.java:261) at it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap.put(Long2ObjectOpenHashMap.java:266) at air.a(SourceFile:49) at air.a(SourceFile:57) at aiu.a(SourceFile:51) at asv.a(SourceFile:942) at aim.b(SourceFile:166) at ais.a(SourceFile:36) at ais.a(SourceFile:47) at bdg$6.a(SourceFile:73) at bdg.a(SourceFile:193) at box.a(SourceFile:144) at box.b(SourceFile:76) at box.a(SourceFile:48) at box.a(SourceFile:41) at bov.a(SourceFile:66) at bqy.b(SourceFile:182) at bqu.a(SourceFile:100) at bqu.run(SourceFile:43) at java.lang.Thread.run(Thread.java:745)
- relates to
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MC-100925 ArrayIndexOutOfBoundsException as soon as world loads
- Resolved