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Bug
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Resolution: Works As Intended
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None
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Snapshot 13w10b, Minecraft 1.5
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None
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PC, Java 7 64bit
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Unconfirmed
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Creative
My friend Johni and I are working on a PvP Map, and we wanted a new game only to start when at least 4 players have voted for any map.
But we also wanted that no new game would start if a there is already one running (of course).
So we created a scoreboard objective called inGame.
And we were checking with a clock whether there were players ingame to avoid double games etc.
But the comparator kept outputting a signal on a "testfor @a[score_inGame=1] - Command - even if there was no one with inGame on 1!
We tested this in multiple versions and I wonder if this happened to someone else, too.
For our Maps, check out http://youtube.com/CrushedPixel BTW
Hope someone fixes this soon.
Thanks in advance,
CrushedPixel and Johni0702