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Bug
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Resolution: Works As Intended
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None
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Minecraft 18w03b
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None
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Unconfirmed
When you summon a new entity with a translated name and you select that entity by name, the selection is not the same in 2 different languages.
Example:
- Select English (US) in language settings.
- /summon minecraft:cow ~ ~ ~ {CustomName:"
{\"translate\":\"entity.minecraft.chicken\"}
"
Test:
- /say @e[name=Chicken] Result: [Mondemen] Chicken // It probably works
- /say @e[name=Poule] Result: [Mondemen] // It's normal
Now if you change the language to French and you retry the previous commands:
- /say @e[name=Chicken] Result: [Mondemen] // No selection
- /say @e[name=Poule] Result: [Mondemen] Poule // Selection
Normally and logically, I think that in this case, it will only be necessary to test the name of the translation, not the value.
In addition, the translations are only client-side, non-server, does it mean that the server retrieves client translations?
It's not very clear.