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  1. Minecraft: Java Edition
  2. MC-126696

Provide testfor in the functions on Minecraft 1.13 ?

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    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • Minecraft 1.12.2
    • None
    • Windows 7 x64
      Java 8.91 (build 1.8.0_91-b14)
      Minecraft Server v1.12.2 (origin)
      Minecraft v1.12.2 (no mod, no plugin)
    • Unconfirmed

      Hello,
      since you've added the functions the game is more attractive when it comes to creating an adventure or creating invisible mechanisms of reduced size. However, i realize that the TestFor command is extremely lacking in functions.

      Physically (it works):
      (displays mob detected if there is a mob)
      repeating_command_block > testfor @a[type=!Player,r=3]
      unpowered_comparator
      say Mob Detected !

      With a function (it does not work):
      (displays mob detected even if there is no mob)
      testfor @a[type=!Player,r=3]
      say Mob Detected !

      Look at this link, it's a system that I have to physically create somewhere on the map while the rest of the scenario is invisible function to create a mechanism

      An example of what will save the physical creation of thirty orders...
      Command TestFor in a function file "testfor.mcfunction" on 1.13 :

      # New system for store and read variables !!!
      set msg "MobDetected"
      testfor @a[type=!Player,r=3]
      {
         say %msg% within a radius of 3 !
      }
      

      Open & execute in loop all the 20 ticks (1sec): functionloop testfor 20
      Stop loop & Close: functionloop testfor -1

      You can add a parameter to set the tick of the flow within a function. Or else, integrate the TestFor command with the same Tick as a repeating_command_block.....

            Unassigned Unassigned
            DukeNukem49 Perus Ludovic
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              Created:
              Updated:
              Resolved: