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Bug
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Resolution: Invalid
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None
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Minecraft 1.13-pre4
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None
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Windows 10, Java edition, No mods nor JVM argument changes. Bug only appears since 1.13
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Unconfirmed
When using negative dx & dz values as an entity specifier, the "detection square" has a weird offset from where you execute it;
When using dx=10, dz=10 it will detect you with in a square which is 10x10. (Like it should)
When using dx=-10, dz=-10 it will still detect you within the square, but the size of the square becomes 12x12, and the square will have an offset from the entity you execute it from
Here is a small video showing the bug in action;
(Command used in gif:
/execute as @e[type=armor_stand] at @e[type=armor_stand] run say hi @a[dx=10,dz=10]
/execute as @e[type=armor_stand] at @e[type=armor_stand] run say hi @a[dx=-10,dz=-10]
)