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Bug
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Resolution: Invalid
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None
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Minecraft 1.13
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None
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Unconfirmed
I overclocked my monitor from 60 hz to 72 hz, and today minecraft 1.12.2 (and lower versions) started crashing when im trying to toggle game to full screen. Tried to downgrade video driver but it didnt help. Setting monitor to 60 hz helped but i still unable to launch game at 72 hz
Crash report:
[spoiler]
---- Minecraft Crash Report -------- Minecraft Crash Report ----// I just don't know what went wrong
Time: 8/3/18 6:43 PMDescription: Unexpected error
java.lang.RuntimeException: No OpenGL context found in the current thread. at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124) at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299) at bus.L(SourceFile:838) at bib.a(SourceFile:950) at bib.az(SourceFile:1005) at bib.a(SourceFile:419) at net.minecraft.client.main.Main.main(SourceFile:123)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
– System Details --Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1229074456 bytes (1172 MB) / 2147483648 bytes (2048 MB) up to 4294967296 bytes (4096 MB) JVM Flags: 14 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms2G -Xmx4G -XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=100 -XX:+DisableExplicitGC -XX:TargetSurvivorRatio=90 -XX:G1NewSizePercent=50 -XX:G1MaxNewSizePercent=80 -XX:InitiatingHeapOccupancyPercent=10 -XX:G1MixedGCLiveThresholdPercent=50 -XX:+AggressiveOpts -XX:+AlwaysPreTouch IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.12.2 LWJGL: 2.9.4 OpenGL: ~ERROR~ RuntimeException: No OpenGL context found in the current thread. GL Caps: Using GL 1.3 multitexturing.Using GL 1.3 texture combiners.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Shaders are available because OpenGL 2.1 is supported.VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: English (US) Profiler Position: N/A (disabled) CPU: 4x Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
[/spoiler]