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Bug
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Resolution: Invalid
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None
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Minecraft 1.14.1 Pre-Release 1
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None
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Win 64, 8GB Ram, 4x AMD quad Processor, Nvidia Geforce 1050 newest Java and JDK just the usual
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Unconfirmed
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(Unassigned)
Upon using
/gamerule DoMobSpawning false
and adding the command /kill @e[type=!minecraft:player] I am shocked that now Mobs keep loading in... And the worst that I can kill each single one individualy with /kill @e[] but not them all together, better prevent any from loading in...