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Bug
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Resolution: Invalid
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None
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1.14.4
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None
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Operating System:
Windows 10 Family Edition 64-bit
CPU:
Intel Core i7 4790 @ 3.60GHz 53 °C
Haswell 22nm Technology
RAM:
16,0 Go Dual-Channel DDR3 @ 799MHz (11-11-11-28)
Motherboard:
Gigabyte Technology Co. Ltd. Z97P-D3 (SOCKET 0)
Graphics:
PHL 247E6 Monitor (1920x1080@60Hz)
ASUS VN247 Monitor (1920x1080@60Hz)
Intel HD Graphics 4600 (Gigabyte)
4095MB NVIDIA GeForce GTX 980 (MSI)
ForceWare version: 397.31
SLI Disabled
Storage:
931GB Samsung SSD 860 EVO 1TB (SSD)
931GB SAMSUNG HD103UJ (SATA)
931GB Western Digital WDC WD10EZEX-75M2NA0 (SATA)Operating System: Windows 10 Family Edition 64-bit CPU: Intel Core i7 4790 @ 3.60GHz 53 °C Haswell 22nm Technology RAM: 16,0 Go Dual-Channel DDR3 @ 799MHz (11-11-11-28) Motherboard: Gigabyte Technology Co. Ltd. Z97P-D3 (SOCKET 0) Graphics: PHL 247E6 Monitor ( 1920x1080@60Hz ) ASUS VN247 Monitor ( 1920x1080@60Hz ) Intel HD Graphics 4600 (Gigabyte) 4095MB NVIDIA GeForce GTX 980 (MSI) ForceWare version: 397.31 SLI Disabled Storage: 931GB Samsung SSD 860 EVO 1TB (SSD) 931GB SAMSUNG HD103UJ (SATA) 931GB Western Digital WDC WD10EZEX-75M2NA0 (SATA)
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Unconfirmed
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Redstone
I've recently made an automatic drone catcher and launcher machine thingy in SMP as an attempt to create a massive non-passive structure almost entirely using moving parts.
The skeleton of the structure (the machine itself) shows some vulnerabilities with the signals stopping abruptly at random causing the drones to occasionally stop midway through their journey to the other side (catcher and launcher).
Eventually the catchers (The tall obsidian towers on either sides) end up breaking randomly for the same reason as the repeating signal skips a tick and makes it continuous instead of alternative.
I have attached a video of the "working" machine and another showing the bug in action; along with those I have also attached some insight into the inner working of these towers hidden in the footage for means of reproduction if needed (instructions).