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  1. Minecraft: Java Edition
  2. MC-167065

Sliding down side of Honey Block no longer maintains sprint momentum (Since pre-release 2)

    • Icon: Bug Bug
    • Resolution: Cannot Reproduce
    • None
    • 1.15 Pre-release 4
    • None
    • Unconfirmed
    • Entities

      In 1.15 Pre-release 1, the Honey Block 'sliding' mechanic retained the player's sprint momentum.

      As of 1.15 Pre-release 2 onwards, this sprint momentum is no longer retained. 

      Current behaviour: A sprinting jump followed by the Honey Block's wall-slide immediately reduces player's momentum to 'walk' speed.

      Expected behaviour: Honey block's wall-slide should retain player's sprint momentum, as it did in pre-release 1.

      Demo: See the attached demo save. It is a void world with with a single jump that is easily doable in pre-release 1, but seems impossible in pre-release 2 onwards.

       

        1. honey.mp4
          2.93 MB
        2. honey block bug.jpg
          honey block bug.jpg
          278 kB
        3. Honey Block Bug Report.zip
          306 kB

          [MC-167065] Sliding down side of Honey Block no longer maintains sprint momentum (Since pre-release 2)

          I can't reproduce this. I attached a video, where I sprint once (double-tap-W), and maintain that sprint including a jump, slide, and landing, without having it end or having to re-sprint

          [Mod] tryashtar added a comment - I can't reproduce this. I attached a video, where I sprint once (double-tap-W), and maintain that sprint including a jump, slide, and landing, without having it end or having to re-sprint

          Perry M added a comment -

          After retesting I don't believe this can be intentional, the momentum alternates and is not consistent at all with the effect observed when throwing items against honey.

          Step by step:

          1. I sprint beside the honey blocks.
          2. Upon contact with the honey, I instantaneously drop momentum to walk pace (field of view drops).
          3. Continuing to hold shift, I accelerate again and resume sprint (field of view increases). This is the part that makes no sense.

          Items on the other hand start sliding with the thrown momentum and decelerate to a point as one might expect. In fact items behave correctly whereas the player does not. 

          As a side note, the instant drop in momentum also drops the field of view, which is unpleasant on the eyes. 

          Perry M added a comment - After retesting I don't believe this can be intentional, the momentum alternates and is not consistent at all with the effect observed when throwing items against honey. Step by step: I sprint beside the honey blocks. Upon contact with the honey, I instantaneously drop momentum to walk pace (field of view drops). Continuing to hold shift, I accelerate again and resume sprint (field of view increases). This is the part that makes no sense. Items on the other hand start sliding with the thrown momentum and decelerate to a point as one might expect. In fact items behave correctly whereas the player does not.  As a side note, the instant drop in momentum also drops the field of view, which is unpleasant on the eyes. 

          Probably intentional, see MC-163776

          [Mod] violine1101 added a comment - Probably intentional, see MC-163776

            Unassigned Unassigned
            Venima Perry M
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              Created:
              Updated:
              Resolved: