-
Bug
-
Resolution: Duplicate
-
None
-
Snapshot 13w23b
-
None
-
OS: win 7 64 - bit
RAM: 16Gb
Java: "1.7.0_21"
Java(TM) SE Runtime Environment (build 1.7.0_21-b11)
Java HotSpot(TM) 64-Bit Server VM (build 23.21-b01, mixed mode)
Graphics card: Raedon 5770
-
Unconfirmed
-
Survival
Ever since the update to 13w23b, I've encountered block lag. I had no block lag of any kind before on single or multiplayer.
When I logged out restarted my computer and logged back in was still there. But once I rode a horse far away from where the block lag was occurring (I thought that maybe all the horses near my house was causing it) the block lag was gone even after I returned home.
- duplicates
-
MC-17630 Zombie pathfinding to unreachable targets causes server lag
- Resolved
The forced crash report showed that there were quite a lot of zombies about. I opened up the world in MCEdit and deleted all nearby entities and the lag disappeared. I don't know how to be more selective and delete only zombies to check it was them and not any of the other entities, or anything unrelated that also gets modified by MCEdit (it relights modified chunks, I have no idea what other changes might've occured) but, erm... could it be related to 49 zombies converging on a village?