Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-177584

Falling blocks not dissappearing

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.15.2
    • None
    • Unconfirmed
    • (Unassigned)

      I am running a vanilla server. I have a repeating command block that summons falling blocks using this command : execute at @e[type=item_frame,tag=barrier] run summon falling_block ~ ~-0.5 ~ {BlockState:{Name:"barrier"}} so that players can't rotate and take items from item frames with the tag "barrier". I had the chunks with those items frames forceloaded. Everything went fine. When the chunks were removed from forceloading and were unloaded, though, the falling blocks accumulated rather than despawning/"dying". So the command : execute if entity @e[type=falling_block] returned ~67.800 entities that caused arround 400 skipped ticks per second and probably increased RAM usage. I realised I had this bug since 1.11.2 or so.

            Unassigned Unassigned
            MinePro120 MinePro120
            Votes:
            1 Vote for this issue
            Watchers:
            2 Start watching this issue

              Created:
              Updated:
              Resolved: