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  1. Minecraft: Java Edition
  2. MC-177723

Casting Issue: Mobs occasionally just spin around when coordinate numbers are very high

    • Icon: Bug Bug
    • Resolution: Fixed
    • 1.16 Pre-release 1
    • 20w14a, 20w17a, 20w18a, 20w19a, 20w20a, 20w20b, 20w21a, 20w22a
    • Community Consensus
    • Mob behaviour
    • Low

      The bug

      Near the world border, mobs that try to walk around, chase you or run away from something occasionally just spin around. 

       

          [MC-177723] Casting Issue: Mobs occasionally just spin around when coordinate numbers are very high

          Please remove the precision-loss label, as this issue is resolved and no longer needs to be tracked with this label.

          Connor Steppie added a comment - Please remove the precision-loss label, as this issue is resolved and no longer needs to be tracked with this label.

          This appears to be fixed in 1.16-pre1

          Connor Steppie added a comment - This appears to be fixed in 1.16-pre1

          Can this have the precision-loss label added so it can be listed with other such issues?

          Connor Steppie added a comment - Can this have the precision-loss label added so it can be listed with other such issues?

          Can I request ownership?

          Connor Steppie added a comment - Can I request ownership?

          Andrew Herring added a comment - - edited

          Mobs randomly spin on my snapshot server on 20w20b.

          This was introduced either 20w13a or 20w14a it's one of the two.

          Andrew Herring added a comment - - edited Mobs randomly spin on my snapshot server on 20w20b. This was introduced either 20w13a or 20w14a it's one of the two.

          I noticed this started happening with nether mobs too such as blaze and wither skeletons 

          Craig Stephenson added a comment - I noticed this started happening with nether mobs too such as blaze and wither skeletons 

            grum [Mojang] Grum (Erik Broes)
            Seaworths Seaworths
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            3 Vote for this issue
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              Created:
              Updated:
              Resolved:
              CHK: