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Bug
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Resolution: Invalid
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None
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1.15.2, (21)
20w18a, 20w21a, 1.16 Pre-release 6, 1.16, 1.16.1, 20w28a, 20w29a, 20w30a, 1.16.2 Pre-release 1, 1.16.2 Pre-release 2, 1.16.2 Pre-release 3, 1.16.2 Release Candidate 1, 1.16.2, 1.16.3, 1.16.4, 20w46a, 20w48a, 20w51a, 21w03a, 1.16.5, 21w06a -
None
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Confirmed
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World generation
The bug
Villages only seem to spawn on the edge of a biome it is allowed to spawn in. This results in unusual village generation. A desert village will only seem to generate when right next to another biome like a savanna for example, not only causing it to look weird, but leaving the rest of the desert empty of any villages.
This also applies to biomes like tundra villages spawning right next to tundra mountains biomes, still making for unusual generation.
So i've got interested and located 20 villages in a single seed. Seems like indeed every single village i found was at least touching 2 non river biomes / variants.
Around half of them were bleeding into other biomes, while the other half were exactly at the edges of another biome. Only 1-2 of the total villages were only touching a hills/mountain/plateau variant.
Just pointing out that this can be pretty consistently reproduced in the future 1.18 generation, due to how hill variants got removed. While this intersection betweens biomes might not be acknowledged as a bug, it's true that most of the villages generated are always generated on biome edges.