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Bug
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Resolution: Invalid
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None
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1.16 Pre-release 4
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None
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Unconfirmed
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(Unassigned)
The bug
When AngryAt is set to a Wolf using /data modify, that mob would not use its hostile appearance. However, if there are other Wolves nearby, they would use the same appearance as expected.
How to reproduce
- Spawn a Wolf and a mob that is neither a Skeleton nor a Rabbit.
- Use the following command to set the AngryAt value of the Wolf:
/data modify entity @e[type=wolf,limit=1,sort=nearest] AngryAt set from entity @e[type=<entity>,limit=1,sort=nearest] UUID
→
The Wolf does not use its hostile appearance. - Repeat the previous procedure but with other Wolves around the mob.
→
The rest of the Wolves use their hostile appearance.