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  1. Minecraft: Java Edition
  2. MC-19057

firework takes up a lot resources serverside

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    • Icon: Bug Bug
    • Resolution: Invalid
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    • Minecraft 1.5.2
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    • Unconfirmed

      Hello,

      ive found a problem with firework entitys, it seems when alot of firework entitys gets shooted the server ticks will be a huge difference which can be heavy on the server resources, so I whas wondering more likely in a request can firework entitys turn to client sided?, or maybe less resource active?

      I also noticed when I had a high ping firework entitys will freeze and cause strange positions which seems reasonable, but whenever to much firework entitys appear my client eventually crash in rare situations.

      I use a videocard from the amd series.

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