Using the following blockstate json in a custom resource pack:
{
"variants": {
"": [{
"model": "minecraft:block/cobblestone"
},
{
"model": "minecraft:block/cobblestone",
"x": 90,
"y": 90,
"z": 90
},
{
"model": "minecraft:block/cobblestone",
"x": 180,
"y": 180,
"z": 180
},
{
"model": "minecraft:block/cobblestone",
"x": 270,
"y": 270,
"z": 270
}
]
}
}
and a texture for cobblestone that gives it an arrow facing upwards, I would have expected to see lots of arrows facing in 4 different directions.
- Rotations on the x axis do not show the 90 or 270 degrees rotation (pointing left and right in the image x axis example).
- Rotations on the y axis do not show the 270 degrees rotation (pointing left in the image y axis example).
- Rotations on the z axis do not show the 90 degrees rotation (pointing left on the image z axis example).
If you want to reproduce this bug for yourself, I have attatched the resource pack I was using for the screenshots. I was not using any other resource packs to produce this bug.
- relates to
-
MC-131564 Models that have locked uv in blockstates ignore texture rotation
- Resolved