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Bug
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Resolution: Invalid
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None
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1.16.2
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None
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Unconfirmed
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(Unassigned)
These commands work as intended:
/execute if entity @p[nbt={ SelectedItemSlot: 0 }] /execute if entity @p[nbt={ XpLevel: 0 }]
But you must of course have the left-most slot selected for the first one and be level 0 for the second one.
But these ones always fail, even though the syntax is accepted:
/execute if entity @p[nbt={ SelectedItemSlot: 0..8 }] /execute if entity @p[nbt={ XpLevel: 0.. }]
Given what they select, they should always successfully find all connected players, at least the one executing the commands.