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  1. Minecraft: Java Edition
  2. MC-200442

Server duplicates entities, then removes the duplicate, causing tick lag

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    • Icon: Bug Bug
    • Resolution: Awaiting Response
    • None
    • 1.16.3
    • None
    • Minecraft Server 1.16.2 and 1.16.3, on Debian 10 and Java JRE 1.8.0_241
    • Unconfirmed
    • (Unassigned)

      When creating large amounts of entities, such as massive nether portal-based pigmen farms or placing armor stands/item frames, the server will occasionally duplicate entities and remove them in the following tick, causing tick lag.

      Example Log entry, copied from my server console:
      [03:05:24] [Server thread/WARN]: Trying to add entity with duplicated UUID d7a24a53-3d8a-48e0-a00d-7c169c42fe86. Existing minecraft:armor_stand#966, new: minecraft:armor_stand#966
      [03:05:25] [Server thread/WARN]: Trying to add entity with duplicated UUID ba64bb14-491c-49b5-8e20-3f24d168bcd7. Existing minecraft:armor_stand#967, new: minecraft:armor_stand#967
      [03:07:55] [Server thread/WARN]: Trying to add entity with duplicated UUID af1db051-cede-44ca-9785-6db65ec2474b. Existing minecraft:armor_stand#981, new: minecraft:armor_stand#981

            Unassigned Unassigned
            Selacos Exa
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              Created:
              Updated:
              Resolved: