Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-201144

In custom dimensions, terrain generation is based on the predefined seed, but structure generation is affected by the world seed

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Awaiting Response
    • None
    • 1.16.3
    • None
    • Unconfirmed
    • (Unassigned)

      Hi,

      I noticed that my datapack "Incendium" always generates the same terrain for the nether, because a seed must be defined in the dimension file. However, the structures generated as part of my datapack do not obey this defined seed and instead generate based on the world's seed.

      The correct behavior would be for both the terrain and structures to obey the world seed, or for both the terrain and structures to obey the predefined seed (or have an option for either).

      Steps to Reproduce

      (1) Install the attached datapack Incendium v2.5.10.zip

      (2) Load a world with the seed -4156173685488747445

      (3) Run the command {{/execute in minecraft:the_nether run tp -10 50 0 }}and observe the presence of a structure at those coordinates.

      (4) Load a world with any other seed and run the same command. Observe that there is no structure.

       

            Unassigned Unassigned
            Starmute Starmute
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:
              Resolved: