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Bug
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Resolution: Works As Intended
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None
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20w48a
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None
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java version "1.8.0_271"
Java(TM) SE Runtime Environment (build 1.8.0_271-b09)
Java HotSpot(TM) 64-Bit Server VM (build 25.271-b09, mixed mode)
Windows 10 64-bit, Version 2004, Build 19041.630
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Unconfirmed
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(Unassigned)
Issue:
When using the `/playsound` command formatted as `/playsound [sound] master @a` in the server console:
- It will only play the sound at the center of the worldspawn, even if `master` and `@a` are selected.
- If too far away from the world spawn, the server will say "The sound is too far away to be heard."
When using the `/playsound` command on the client with OP, it works as expected and plays the sound globally to all players.
Expected Result:
`/playsound` should work play sounds in the server console, just like it does locally on the client.
Current Workaround:
The current workaround is to do `/execute at @a run playsound [sound] master @a`, though, this shouldn't be necessary.