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Bug
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Resolution: Invalid
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None
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1.16.5, 21w06a
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None
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Operating System: Windows 10
Java version: 1.8.0_51 64bit
GPU: Nvidia GeForce GTX 960m 2GB
CPU: Intel i7 6700hq
RAM: 16GB (2GB allocated to minecraft)
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Unconfirmed
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(Unassigned)
On Bedrock edition, there's a simulation distance slider and a render distance slider (For example, chunks in a 128-chunk radius around the player are rendered, but only those in an 8-chunk radius are simulated).
On Java, the game uses your render distance as your simulation distance (Again, for example, ALL chunks in a 32-chunk radius are both rendered and simulated).
It would be nice if the devs could add a simulation distance slider to Java Edition, so higher render distances aren't as laggy.
I think it would be a wasted opportunity if this wasn't added, considering how 1.17 is all about caves and cliffs. What's the point of climbing a big mountain, or making the height limit 320 if you can barely see the area around you?