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Bug
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Resolution: Invalid
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None
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1.17 Pre-release 1
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None
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Windows 10, Java 16.0.1
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Unconfirmed
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(Unassigned)
When having multiple advancements that use the "minecraft:consume_item" trigger, all advancements with that Trigger activate simultaneously, even with different item conditions.
For example, I'm currently working on a Datapack that has items do special effects. As such, I have multiple Advancements for triggering function commands. Despite them all having differing conditions, like requiring custom food or glow berries , instead of triggering only the one just consumed, consuming either of them triggers both of the advancements. This happens even after you clear advancements from a player.
The file attached shows the commands involved in the example, and how despite not interacting, they somehow trigger both commands, plus others that I've made.
- is duplicated by
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MC-233320 Custom datapacks ignore some conditions in 1.17.1
- Resolved