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  1. Minecraft: Java Edition
  2. MC-231415

Functions cant detect entities for a few ticks after joining World

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.17.1
    • None
    • Java 16.0.1 64 Bit
      CPU: 4x Intel Core i5-4670K CPu @ 3,40GHz
      GPU: Radeon RX Vega
      OS: Windows 10
    • Unconfirmed
    • (Unassigned)

      I'm recreating Portal in vanilla Minecraft and now I have the Problem, when I'm summoning an Armor Stand with this Command:

       

      execute unless entity @e[tag=cube1,type=armor_stand] run summon armor_stand -332.07 162.00 -19.58 {Invulnerable:1b,Invisible:1b,Tags:["prop","abletopickup","cube1","cube","ismakingsound","hashitbox"],DisabledSlots:4144959,Rotation:[373F,0F],ArmorItems:[{},{},{},\\\\\{id:"minecraft:iron_hoe",Count:1b,tag:{CustomModelData:1}}]}

      - Command is running, each tick in a function

       

      It should only summon a new armor stand when the previous armor stand has died

      But when I log out of the Game and rejoin the World the entity gets summoned 3 times, what should not happen

       

       

            Unassigned Unassigned
            alphalionstudios Markus Enzinger
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              Created:
              Updated:
              Resolved: