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Bug
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Resolution: Duplicate
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None
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1.17.1
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None
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Java 16.0.1 64 Bit
CPU: 4x Intel Core i5-4670K CPu @ 3,40GHz
GPU: Radeon RX Vega
OS: Windows 10
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Unconfirmed
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(Unassigned)
I'm recreating Portal in vanilla Minecraft and now I have the Problem, when I'm summoning an Armor Stand with this Command:
execute unless entity @e[tag=cube1,type=armor_stand] run summon armor_stand -332.07 162.00 -19.58 {Invulnerable:1b,Invisible:1b,Tags:["prop","abletopickup","cube1","cube","ismakingsound","hashitbox"],DisabledSlots:4144959,Rotation:[373F,0F],ArmorItems:[{},{},{},\\\\\{id:"minecraft:iron_hoe",Count:1b,tag:{CustomModelData:1}}]}
- Command is running, each tick in a function
It should only summon a new armor stand when the previous armor stand has died
But when I log out of the Game and rejoin the World the entity gets summoned 3 times, what should not happen
- duplicates
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MC-145442 Player does not receive chat and title output produced by functions in #minecraft:load
- Resolved