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Bug
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Resolution: Unresolved
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None
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21w40a, 21w42a, 21w43a, 21w44a, 1.18 Pre-release 1, 1.18 Pre-release 2, 1.18 Pre-release 3, 1.18 Pre-release 4, 1.18 Pre-release 5, 1.18 Pre-release 6, 1.18 Release Candidate 1, 1.18.1, 1.19.3, 1.19.4, 1.20 Release Candidate 1, 1.20, 1.20.2, 1.20.4, 24w05b, 1.20.6, 1.21, 1.21.1, 24w36a, 1.21.2 Pre-Release 3, 24w44a, 1.21.3, 24w46a, 1.21.4
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None
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Confirmed
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Textures and models
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Normal
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Platform
When using custom models for blocks (such as dripstone) the game will sometimes incorrectly render some faces of the model fully bright.
It happens when the block is on the edge between 1 and 0 block/sky light.
I don't think this should be classified as invalid because even tough it's only visible on non-vanilla block models this is a problem with the rendering engine itself rather than the texturepack.
Steps To Reproduce
- Download and enable this resource pack bright_kelp.zip
- Go into the ocean
- Find kelp
- Observe the kelp becoming bright on the transition from 1 to 0 skylight
Alternatively
- Download and enable the resource pack Enhanced Dripstone v1.1.zip
- Place down a torch
- Dig a 13 block long tunnel away from the torch (as shown in attachment below)
- Place a barrier block on the 12th block and a dripstone on top of it
- Observe the bug
Expected Behavior
These blocks wouldn't be fully lit at very low light levels
Observed Behavior
They are.
- is duplicated by
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MC-278331 Blocks with models that cross over y levels that are powers of 16 have bright lighting
- Resolved