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  1. Minecraft: Java Edition
  2. MC-243811

If a raid is started all mobs start to freeze and the game is unresponsive and crashes

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    • Icon: Bug Bug
    • Resolution: Cannot Reproduce
    • None
    • 1.18, 1.18.2 Pre-release 1
    • None
    • Community Consensus
    • Performance, Raids

      The bug

      When a raid is started it starts to lag all mobs in the world nether and overworld. The game was having delays of ~0.5 seconds, so you feel like all the mobs are teleporting and unresponsive. You as the player could move around normally but all of the mobs would freeze and then teleport to a few blocks away. 

      What I expected to happen was...:
      Mobs should work, and move around normally, and not lag out as soon as you start a raid. 

      What actually happened was...:
      I was playing minecraft on 1.18 on my survival world and I started a raid. I then tried to hit a pillager and I got killed by it because I was unable to hit it because my game started to be unresponsive. I first thought it was a problem with entities so put down my render distance to it's minimum but that did not work. Then I checked my CPU performance to see if it was my CPU that was having trouble and I saw that minecraft used 200% of the CPU. I tried enhancing the performance of the CPU and that didn't work. I tried to run a other CPU game that was demanding on the CPU and that worked. the game was having delays of ~0.5 seconds. So you feel like all the mobs are teleporting and unresponsive. I still have 31 GB of memory on my computer, I don't have a problem with my RAM.

      How to reproduce

      1. Start a level 2 raid
      2. Do the raid at night
      3. Do the raid in 1.18

            Unassigned Unassigned
            jumilu1621 Justin Trächslin
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