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Bug
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Resolution: Unresolved
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None
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1.18.1, 22w06a, 22w07a, 1.18.2 Pre-release 1, 1.18.2 Pre-release 2, 1.18.2 Release Candidate 1, 1.18.2, 22w11a, 22w12a, 22w13a, 22w14a, 22w15a, 22w16b, 22w17a, 22w18a, 1.19 Pre-release 1, 1.19 Pre-release 3, 1.19 Pre-release 4, 1.19 Pre-release 5, 1.19 Release Candidate 1, 1.19 Release Candidate 2, 1.19, 1.19.1 Pre-release 2, 1.19.1 Pre-release 4, 1.19.1 Pre-release 6, 1.19.1 Release Candidate 2, 1.19.1, 1.19.2, 1.19.3, 23w03a, 1.19.4 Pre-release 4, 1.19.4, 23w12a, 23w14a, 1.20, 1.20.1, 23w31a, 23w32a, 23w33a, 1.20.2, 23w40a, 23w41a, 23w42a, 23w43a, 23w44a, 23w45a, 1.20.3, 1.20.4 Release Candidate 1, 1.20.4, 24w03a, 24w06a, 24w07a, 24w09a, 24w11a, 24w46a, 1.21.4, 25w06a
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Confirmed
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World generation
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Normal
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Platform
The Bug:
Lakes can generate incorrectly causing abnormal flowing water upon world generation.
Here is an example:
Version: 1.19.3
Seed: 5365996613617953402 Coordinates: /execute in minecraft:overworld run tp @s 12.64 63.68 1.04 134.85 20.70
Steps to Reproduce:
- Generate a world with the seed provided above and teleport to the given coordinates.
- Look closely at the nearby lakes.
- Take note as to whether or not lakes can generate incorrectly causing abnormal flowing water upon world generation.
Observed Behavior:
Abnormal flowing water upon world generation is present.
Expected Behavior:
Lakes would always generate correctly without abnormal flowing water.
- is duplicated by
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MC-263420 I think I found a bug in the generation of terrain, specifically in the generation of rivers, these overflow attached image
- Resolved
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MC-278306 Normal Terrain at Y:62 below Water level Y:63 It's not possible... if there is a cave on second photo more far. It's a terrain generation bug or normal terrain generation?
- Resolved