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Bug
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Resolution: Incomplete
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None
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22w11a
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None
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Windows 11
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Unconfirmed
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(Unassigned)
when the world generates it does not follow the rules that the biome depth gets it value based on x y z not just y stoping some biomes from generating were they should
for example cave biomes this is were I found it
working on my own worldgen
make public
to reproduce fly around and read the depth value between a lush cave or dripstone cave on the same y through a normal cave
the zip is set up so the lush caves should be at all temperature noise range so all of the caves but what you get is blank caves with lush caves mixed in and y is random as well it sometimes reverts to to value at surface height and if you remove the off set noise it still does it