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Bug
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Resolution: Invalid
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None
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1.19.3
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None
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Community Consensus
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Custom Worlds, Resource Packs
Hello everyone, there is an issue – when i try to add ambbient sound from resource pack in my custom biome like that:
"ambient_sound": "minecraft:custom_sounds.ambient.cave.rumble_deep_loop_minus6db",
"mood_sound":
,
"additions_sound":
It doesn't see this sounds. So even game says that there is no sounds in game F3 debugging text. Even mood doesn't change.
Sound is added in resourcepack like this
"custom_sounds.ambient.cave.rumble_deep_loop_minus6db":
{ "sounds": [ "custom_sounds/ambient/cave/rumble_deep_minus6db" ] }I have checked that in vanilla 1.19.2 this works. In 1.19.3 custom sounds only work if i try to play them using playsound. That means that sounds are added correctly.
Also if i try to use standard minecraft sounds in "ambient_sound" field – this sound plays well.
What's wrong? I Need to add sounds with special predicate?
here is resourcepack https://www.dropbox.com/s/cptakecee9bqqbz/resourcepack1.zip?dl=0
RESOURCEPACK DEFINATELY WORKS BECAUSE I SEE MY TEXTURE OF PICKAXE and angmar sword and all my sounds are played through playsound correctly:
- relates to
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MC-272349 Custom jukebox songs cannot specify a sound event not defined by the vanilla resource pack
- Resolved
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MC-275235 Goat horn instruments do not accept non-default sound events
- Resolved
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MC-276371 Equip sound in Equippable component cannot be set to a sound event from a resource pack
- Resolved