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Bug
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Resolution: Awaiting Response
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None
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1.19.4 Pre-release 3
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None
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Unconfirmed
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(Unassigned)
I unfortunately have no idea how to replicate this, all I can say that might be useful is that I tend to create a lot of new worlds because I don't use the /reload function whenever I change something in my datapack, I instead create a new world to test things.
But now I was messing around and I found out that despite having no datapacks enabled at all, block and entity tags from a custom datapack were present.
The following video perfectly demonstrates what is happening, watch for yourself on the F3 screen at the side for the block tags: (I wasn't showcasing entity tags in the video but I tried it off-camera and they also work the same way)
Link to YT video: (sorry, I don't know how to embed here)
https://www.youtube.com/watch?v=Z9fySJ8XUOU
If it helps, here is the #time:air_valid json:
{
"values":[
"minecraft:air",
"minecraft:void_air",
"minecraft:cave_air",
"minecraft:water",
"minecraft:lava",
"minecraft:grass",
"#minecraft:flowers",
"minecraft:fern",
"minecraft:fire",
"minecraft:tall_grass",
"minecraft:large_fern",
"minecraft:vine",
"minecraft:twisting_vines",
"minecraft:twisting_vines_plant",
"minecraft:weeping_vines",
"minecraft:weeping_vines_plant",
"#minecraft:crops",
"#minecraft:saplings",
"#minecraft:signs",
"#minecraft:buttons",
"minecraft:attached_melon_stem",
"minecraft:attached_pumpkin_stem",
"minecraft:nether_wart",
"minecraft:sweet_berry_bush",
"minecraft:cocoa",
"minecraft:sugar_cane",
"minecraft:dead_bush",
"minecraft:seagrass",
"minecraft:tall_seagrass",
"minecraft:redstone_wire",
"minecraft:rail",
"minecraft:powered_rail",
"minecraft:activator_rail",
"minecraft:detector_rail",
"minecraft:torch",
"minecraft:soul_torch",
"minecraft:redstone_torch",
"minecraft:glow_lichen",
"minecraft:snow",
"minecraft:tripwire",
"minecraft:mangrove_propagule",
"minecraft:frogspawn",
"minecraft:sculk_vein"
]
}