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Bug
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Resolution: Fixed
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1.14.4, 1.20.1, 23w33a, 23w35a, 1.20.2 Pre-release 1, 1.20.2 Pre-release 2, 1.20.2, 23w40a, 23w41a, 23w42a
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None
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Confirmed
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Textures and models, UI
The bug
Some block and entity inventory slots contain item outline textures overlaid on top of the slot to indicate what they accept. When an item is placed into these slots, the game does not behave consistently with respect to if the outline disappears or not.
Prior to 23w31a, these cases were covered in MC-74408. However, that ticket now only covers brewing stands, even though the issue persists for other slot types.
How to reproduce
A resource pack is attached to this ticket which replaces several item textures and models with small squares, allowing the outline to still be seen if it is not hidden if an item is added to a slot.
Table of slots
The following are all of these outline-using slots as well as how they behave when an item is added. The expected behaviour is that the outline would disappear when an item is placed within, which does not always happen.
Slot | Result | Notes |
---|---|---|
Player armor slots | ![]() |
Original behaviour |
Player offhand slot | ![]() |
|
Enchanting table lapis lazuli slot | ![]() |
Fixed in 23w31a by |
Smithing table template slot | ![]() |
|
Smithing table material slot | ![]() |
|
Smithing table input item slot | ![]() |
|
Loom banner slot | ![]() |
see also |
Loom banner pattern slot | ![]() |
see also |
Loom dye slot | ![]() |
see also |
Brewing stand fuel slot | ![]() |
Likely caused by |
Brewing stand bottle slot | ![]() |
Likely caused by |
Horse/donkey/mule saddle slot | ![]() |
see also |
Horse armor slot | ![]() |
see also |
Llama carpet slot | ![]() |
see also |
How to fix
Fixing MC-74408 would likely fix the brewing stand case. For the horse and llama cases, the normal "slot" texture would need to be used, with the "armor slot"/"saddle slot" texture overlaid on top, like is the case with most other slots.
Further notes
On a tangientally related note, it may also be worth moving all of the slot outline textures from the "items" directory to the "gui" directory since they're GUI related. Loom, horse and llama slot textures are already under "gui", so no change is needed here. The following textures would be moved and possibly renamed:
- item/empty_armor_slot_boots.png
- item/empty_armor_slot_chestplate.png
- item/empty_armor_slot_helmet.png
- item/empty_armor_slot_leggings.png
- item/empty_armor_slot_shield.png
- item/empty_slot_amethyst_shard.png
- item/empty_slot_axe.png
- item/empty_slot_diamond.png
- item/empty_slot_emerald.png
- item/empty_slot_hoe.png
- item/empty_slot_ingot.png
- item/empty_slot_lapis_lazuli.png
- item/empty_slot_pickaxe.png
- item/empty_slot_quartz.png
- item/empty_slot_redstone_dust.png
- item/empty_slot_shovel.png
- item/empty_slot_smithing_template_armor_trim.png
- item/empty_slot_smithing_template_netherite_upgrade.png
- item/empty_slot_sword.png