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Bug
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Resolution: Invalid
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None
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1.20.4, 24w09a
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None
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Unconfirmed
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(Unassigned)
Player data, when stored to disk in either the playerdata folder or level.dat, stores various player abilities in the abilities tag. When editing these files with external tools, I would expect these values to apply when loading into the game. However, the majority are ignored and reset to their respective gamemode defaults.
Ability | Loaded from Disk |
---|---|
flying | ![]() |
flySpeed | ![]() |
instabuild | ![]() |
invulnerable | ![]() |
mayBuild | ![]() |
mayfly | ![]() |
walkSpeed | ![]() |
Provided is a world with an edited level.dat such that mayfly is set to 1, and the player's gamemode is survival.
Expected functionality:
The player is able to use creative flight in survival mode.
Actual functionality:
The player is not able to use creative flight in survival mode.