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Bug
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Resolution: Unresolved
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None
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1.20.5, 1.20.6 Release Candidate 1, 1.20.6, 1.21, 1.21.1, 1.21.3, 1.21.4 Release Candidate 3, 1.21.4
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None
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Confirmed
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Game Events
Normally, frequency 11 only detects block changes, and frequency 15 signals death of non-living entities. So why is frequency 11 triggered and at the same time?