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  1. Minecraft: Java Edition
  2. MC-272593

Breach makes Leather Armor and Netherite Armor protection nearly identical

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    • Icon: Bug Bug
    • Resolution: Works As Intended
    • None
    • 1.20.6, 1.21 Pre-Release 1, 1.21 Release Candidate 1, 1.21
    • None
    • Confirmed
    • Combat, Enchantments

      The Breach enchantment causes protection IV leather armor and protection IV netherite armor to protect nearly the same amount, so much so to the point that with Strength 2, a player wearing either leather or netherite armor will take 4 critical hits to be defeated.

      This would not be the case if Breach negated armor less (ie: -5% per level rather than -15% per level), and the mace's base damage was higher instead (ie: 11 attack damage rather than 6 attack damage).

      In the attached video, both skeletons, one wearing prot 4 leather and the other wearing prot 4 netherite, take 4 critical hits with a Breach IV mace and Strength II to defeat.

      Steps to Reproduce:

      1. Spawn two skeletons with no AI that can pick up loot
        /summon skeleton ~ ~ ~ {NoAI:1,CanPickUpLoot:1b}
      2. Give the skeletons full prot 4 leather armor and full prot 4 netherite armor respectively
      3. Give yourself Strength 2 and a Breach 4 mace
      4. Observe that both entities take 4 critical hits to kill, even though one is wearing leather and the other is wearing netherite

      Expected Result: The skeleton wearing prot 4 netherite takes more critical hits to kill than than the skeleton wearing prot 4 leather when the user has strength 2

      Observed Result: Both skeletons take 4 critical hits to kill, due to the overtuned strength of the Breach enchantment combined with the undertuned base damage of the mace

            Unassigned Unassigned
            PotholedSea40 SeaOfPixels
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              Created:
              Updated:
              Resolved:
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