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Bug
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Resolution: Works As Intended
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None
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1.20.6, 1.21 Pre-Release 1, 1.21 Release Candidate 1, 1.21
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None
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Confirmed
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Combat, Enchantments
The Breach enchantment causes protection IV leather armor and protection IV netherite armor to protect nearly the same amount, so much so to the point that with Strength 2, a player wearing either leather or netherite armor will take 4 critical hits to be defeated.
This would not be the case if Breach negated armor less (ie: -5% per level rather than -15% per level), and the mace's base damage was higher instead (ie: 11 attack damage rather than 6 attack damage).
In the attached video, both skeletons, one wearing prot 4 leather and the other wearing prot 4 netherite, take 4 critical hits with a Breach IV mace and Strength II to defeat.
Steps to Reproduce:
- Spawn two skeletons with no AI that can pick up loot
/summon skeleton ~ ~ ~ {NoAI:1,CanPickUpLoot:1b}
- Give the skeletons full prot 4 leather armor and full prot 4 netherite armor respectively
- Give yourself Strength 2 and a Breach 4 mace
- Observe that both entities take 4 critical hits to kill, even though one is wearing leather and the other is wearing netherite
Expected Result: The skeleton wearing prot 4 netherite takes more critical hits to kill than than the skeleton wearing prot 4 leather when the user has strength 2
Observed Result: Both skeletons take 4 critical hits to kill, due to the overtuned strength of the Breach enchantment combined with the undertuned base damage of the mace