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  1. Minecraft: Java Edition
  2. MC-274612

Inconsistent "facing" entity data name between painting and item frame

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.21
    • None
    • Unconfirmed
    • (Unassigned)

      About a week ago, I made a bug report (MC-274418) about the inconsistency between the "sheared" entity data name of sheep and bogged, and it resolved as "Invalid" bc of "feature request". Today, I also found out that there's an inconsistency between the "facing" entity data name of painting and (glow) item frame. More specifically, the "F" in "Facing" (glow) item frame entity data is capitalized but the "f" in "facing" painting entity data is not. Now I know, this bug might resolved as "Invalid" bc of "feature request" but I still want to report bc "reporting is better that not reporting". As MC-274418 pointed out, capitalization DOES matter for entity data. For instance, the command "/execute as @e[type=minecraft:bogged] run data merge entity @s

      {Facing:0b}

      " does not gonna work. This again could cause confusion for commander like me.

      To reproduce, place a painting and a (glow) item frame, then "/data get" each entity.

            Unassigned Unassigned
            Brain81505 Brain81505
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              Created:
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