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  1. Minecraft: Java Edition
  2. MC-277471

Minecraft generates mipmapped textures for signs, but does not use them

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.1, 1.21.2 Pre-Release 1, 24w46a
    • None
    • Community Consensus
    • Textures and models

      Relates to: MC-276568 MC-277447 MC-277450 MC-277470

      The bug

      When loading the game's resources, Minecraft generates mipmapped textures for all types of sign. However, it does not use them at all, wasting game resources.

      How to reproduce

      A resource pack is attached to this ticket.

      1. Download and apply the attached resource pack
      2. /fill ~ ~ ~ ~5 ~60 ~60 oak_sign[rotation=12]
      3. /fill ~ ~ ~ ~5 ~60 ~60 oak_planks
      4. Compare

      Expected results

      The signs would fade into a smooth gray in the distance, much like the planks.

      Actual results

      No such thing happens and we get incredibly grainy Moire patterns.

      How to fix

      Either make signs use mipmapping like other blocks (easily doable if they get converted over to use proper block models), or don't generate these mipmapped textures for signs at all. Several other atlases (gui, map decorations, mob effects, paintings, particles) don't generate mipmapped versions of themselves, so why should signs if they're not going to be used?

        1. 2024-10-09_17.24.59.png
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          Connor Steppie
        2. 2024-10-09_17.26.50.png
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          Connor Steppie
        3. minecraft_textures_atlas_signs.png_1.png
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          Connor Steppie
        4. minecraft_textures_atlas_signs.png_0.png
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          Connor Steppie
        5. minecraft_textures_atlas_signs.png_2.png
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          Connor Steppie
        6. minecraft_textures_atlas_signs.png_4.png
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        7. minecraft_textures_atlas_signs.png_3.png
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          Connor Steppie

            Unassigned Unassigned
            muzikbike Connor Steppie
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              Created:
              Updated:
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