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Bug
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Resolution: Invalid
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None
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24w44a, 1.21.3
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None
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Neoforge 1.21.1 | WorldEdit (doesn't cause or affect the problem)
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Unconfirmed
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(Unassigned)
So SkipTheTutorial made a video showing how you can use the 'Scale' attribute on the player to make better parkour, so I tried it. It was pretty fun, yet an eyesore to create, but at some point, when my character is at a custom scale, it just went back to normal. In some cases, you'd clip through floors and walls! This was kind of annoying, and basically drove me nuts
I did this in a WorldEdit modpack, but WorldEdit doesn't affect the command, so you can't say it's invalid. I was also in 1.21.1, but no future logs show that it's been fixed, so you can't say it for that reason either.
PLEASE FIX IT!!!!!!
How to do:
- grab a command block and pressure plate
- place the command block, place the pressure plate on top
- write this command: attribute @p minecraft:generic.scale base set <# that's not 1>
- step on the pressure plate
- move around a lot. Note that this randomly happens.
- watch it happen
7(BONUS). stand next to a wall and hit the W,A,S,or D key on your keyboard, depending on where you're facing and where you are, when you resize unexpectedly, and you might clip through the wall. change the wall into a slab, and same for the floor. do the same thing and you might also clip through the floor too.
It may take a few tries.