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Bug
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Resolution: Won't Fix
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None
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1.21.3, 1.21.4 Release Candidate 3, 1.21.4
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None
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Confirmed
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(Unassigned)
When oversampling is used for a font, the game will spread the font out over many font atlases. This is because the game hardcodes a size of 256x256 for each font atlas (FontTexture.SIZE), which may not be sufficient for oversampled fonts. In the attached resource pack, just loading into a world, pressing F3+Q, followed by F3+S produces nine font atlases.