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Bug
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Resolution: Duplicate
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None
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1.21.4
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None
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Unconfirmed
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(Unassigned)
Strays without a bow don't inflict slowness on the player, unlike Bedrock Edition
How to reproduce:
Java command: /summon stray ~ ~ ~ {} Alternate commands: /summon stray ~ ~ ~ /item replace entity @e[type=stray] weapon.mainhand with air
Bedrock commands: /summon stray ~ ~ ~ /replaceitem entity @e[type=stray] slot.weapon.mainhand 1 air
Observed behavior:
When a Stray without a bow hits the player, it doesn't inflict the slowness effect
Expected behavior:
A stray without a bow is able to inflict the slowness effect on a player
- duplicates
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MC-268594 Stray and bogged with melee weapons won't apply the corresponding effect to target
- Resolved