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  1. Minecraft: Java Edition
  2. MC-4374

Crash with receiving packet 56 when using high IDs for blocks

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    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • Minecraft 1.4.5
    • Java 1.6 Linux Ubunutu 12.10
    • Unconfirmed

      When using the 4096 block id in multiplayer, client crash due to an unused value when reading packet 56
      The "Add bit map" which say if a chunk section (16x16x16) must use or not the "Add" section

      Fix:http://pastebin.com/muuFTbkV

            Unassigned Unassigned
            socolin Socolin
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              Created:
              Updated:
              Resolved: