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  1. Minecraft: Java Edition
  2. MC-45285

FallingSand breaks into fake entities?

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    • Icon: Bug Bug
    • Resolution: Incomplete
    • None
    • Minecraft 14w03b
    • None
    • Windows XP
      Java 1.7
    • Unconfirmed
    • Creative

      I was trying to make FallingSand spawners for one of my creations, updating it with the proper NBT tags, when I discovered that the game was loading a LOT of entities and getting laggier and laggier at a high rate. I had the DropItem NBT tag set to 0 to make sure it wouldn't drop any items to prevent lag, and I also had /gamerule doTileDrops false, doTileDrops was not working properly on its own.

      What I expected to happen was...:
      The FallingSand spawners to work like they did in the previous version.

      What actually happened was...:
      FallingSand spawners make my game unplayable in a matter of seconds.

      Steps to Reproduce:
      1. Create a custom FallingSand spawner with NBT editors, world editors, or both.
      2. Set the FallingSand to have a "DropItem: 0" tag
      3. Watch the "All: #" Rise when blocks start breaking
      4. If the blocks still break into items(You have found another bug if they do), do "/gamerule doTilesdrop false" and try again.

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          Jonathan Isaac Moss

            Unassigned Unassigned
            Crabmaster Jonathan Isaac Moss
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              Created:
              Updated:
              Resolved: