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Bug
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Resolution: Incomplete
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None
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Minecraft 1.7.5, Minecraft 14w10c
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None
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Unconfirmed
I thought that maybe I could use the HurtTime tag to make red mobs, like so:
summon (mob) ~ ~ ~
{HurtTime:100000}What I thought would happen:
The mob would be red
What Really happened:
The mob wasn't red, it looked normal