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  1. Minecraft: Java Edition
  2. MC-58432

/gamerule randomTickSpeed influencing redstone ticks

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    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • Minecraft 14w25b
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    • Unconfirmed

      I was testing things on redstone (delays w/ repeaters, redstone command block clock, etc...) when I just changed this command to put a randomTickSpeed to 5000.
      Suddently, all my redstone circuits were "lagging", like affected by a sort of slow madness.

      So, I redo the command to a 0 randomTickSpeed : All my redstone were normally functionnal like normal.

      What I was expecting was :

      Only crops or grass were affected by this command

      What happened :

      The opposite.

      To replicate this :

      Place a button on a block
      Make a line of repeaters connected to this block
      Place a redstone lamp at the end of the line
      Push the button

      Try it w/ other randomTickSpeed and look at the time for the redstone to reach the lamp (0 to 5000 is the most viewable (0 seems to be the normal value))

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              Created:
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